Home
2008:
January
February
March
April
May
June
July
August
2007:
January
February
March
April
May
June
July
August
September
October
November
December
2006:
January
February
March
April
May
June
July
August
September
October
November
December
2005:
January
February
March
April
May
June
July
August
September
October
November
December
2004:
January
February
March
April
May
June
July
August
September
October
November
December
2003:
January
February
March
April
May
June
July
August
September
October
November
December
2002:
January
February
March
April
May
June
July
August
September
October
November
December
2001:
January
February
March
April
May
June
July
August
September
October
November
December
2000:
April
May
June
July
August
September
October
November
December

(keitai-l) Re: Gig at Namco mobile...

From: Bill Volk <bvolk_at_teknikcorp.com>
Date: 09/16/03
Message-ID: <005c01c37c7b$3d8d06e0$9865fea9_at_bvolk>
I thought the size limit for java applications on phones was much
smaller?

Bill


-----Original Message-----
From: keitai-l-bounce_at_appelsiini.net
[mailto:keitai-l-bounce_at_appelsiini.net] On Behalf Of dc
Sent: Tuesday, September 16, 2003 10:05 AM
To: keitai-l_at_appelsiini.net
Subject: (keitai-l) Re: Gig at Namco mobile...


//  maybe it's coincidence but there is an interesting report today
//  on Namco's greatest J-Sky Java game ... for 1000+ yen per download.
//  http://www.zdnet.co.jp/mobile/0309/16/n_namco.html
//  http://www.namco.co.jp/mobile/jsky/ridgeracer.html

The CP price is 500yen. I think the download itself (256k) is about
700yen,
of which JPhone keeps 100%. So the TCO is ~ JPY1200 - 10 bucks. A lot in
japan, but not that much in the US right now. People are paying $5 for
bowling games!

And it is basically identical to the PlayStation 1 original - even down
to
the easter eggs - the secret black "devil car" you can get, and the
animation of Galaxian on a billboard as you go into the tunnel. Some of
the
original PS team worked on it too.

it was a stake in the ground, to raise the bar. The game itself is
definitely a huge risk and the most expensive mobile game ever produced.
Hence JPhone introduced the new price point of 500yen.
It's a death spiral for mobile games doing these sites of
all-you-can-download drossy games for 100yen... Remember Atari burying
100,000 ET carts in the desert? Inspiration for a BM camp...

It was a needed step for the mobile games industry - the first mobile
blockbuster. And it certainly hasn't hurt namco staking out the premium
corner.

/dc

//
//
//  __________________________________
//  Do you Yahoo!?
//  Yahoo! SiteBuilder - Free, easy-to-use web site design software
//  http://sitebuilder.yahoo.com
//
//  This mail was sent to address dc_at_gamelet.com
//  Need archives? How to unsubscribe?
http://www.appelsiini.net/keitai-l/


This mail was sent to address bvolk_at_teknikcorp.com
Need archives? How to unsubscribe? http://www.appelsiini.net/keitai-l/ 
Received on Tue Sep 16 20:50:56 2003