I'd think at least the same handset size will be needed for large
displays (100 gram, 100 cc?).
p2p gaming won't be popular because mobile usually means the two
parties won't be in the same place ... everseduce for strangers
nearby is a good idea ... I'd prefer eye contact for p2p gaming.
MP3 is already standard for J-Phone SH-51/52 and new au/KDDI A53xx
series handsets (not so good for au phones). I think many features
in a year time are obvious if one went to CEATEC 2002 last October.
fast CPUs, high resolution displays, and graphic and sound chips
(such as SRS Labs' WOW ASIC) will find their way to more handsets
and become standard.
btw, has anyone tried the new J-T08 with a 2.2" 240 x 320 LCD?
for the software, I think the WAP/OMA got most things right, ...
as I could understand for the 2G/3G networks. the real problem
may be an "OMA2" for Wi-Fi. does anyone have idea?
so it'll be something like
- HTTP, messaging, and Java applications
business, remote access/VPN, terminal service, home network
banking/financial (as always hyped)
games will mostly on the same track, evolving from Atari to PS2
- software environment, multimedia support
interworking between UMTS and cdma2000?
Symbian OS 7.0, Nokia Series 80?
... how about Windows CE/Linux PDA + Wi-Fi?
- user interface
better FEP/IME, Japanese input, ATOK vs Wnn
better input assistant, T9 vs POBox
TTS, voice/handwriting recognition
new design, qwerty keyboard (Danger hiptop?)
USB mini-B port
memory slot: MMC/SD, SDIO?
contactless smart card, FeliCa (no standard ISO 14443?)
USIM, locked for the same operator (can be different networks)
CPU: ARM, SuperH
display: TFT/OLED, 176 x 240 to 240 x 320 pixels
graphics chip: game, 3D, MPEG-4 support?
camera: 1.3M pixel CMOS
sound chip: PCM, FM, and MP3 in one chip? 100 KB chakuxxx file?
GPS, not easy for PDC or UMTS
- Qualcomm/Nokia/NEC/Motorola chipsets
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Received on Tue Jan 7 02:05:26 2003