(keitai-l) Re: working on the emulator but not in the phone

From: Yenwen Feng <tempo_at_seed.net.tw>
Date: 02/25/04
Message-ID: <NKEOJGBBBNBDLOFLHEEJCEEAEAAA.tempo@seed.net.tw>
Just draw a string on your graphic. Ex:

    protected void paint(final Graphics g)
    {
        g.setColor(0, 0, 0);
        g.fillRect(0, 0, this.getWidth(), this.getHeight());

        final String debug =
            new StringBuffer("w:")
            .append(this.videoControl.getDisplayWidth())
            .append(",h:")
            .append(this.videoControl.getDisplayHeight())
            .toString();

        g.setColor(0, 255, 0);
        g.drawString(debug, 0, g.getFont().getHeight() * i, Graphics.TOP |
Graphics.LEFT);
    }


-----Original Message-----
From: keitai-l-bounce@appelsiini.net
[mailto:keitai-l-bounce@appelsiini.net]On Behalf Of César Fernández
Sent: Wednesday, February 25, 2004 5:53 PM
To: keitai-l@appelsiini.net
Subject: (keitai-l) Re: working on the emulator but not in the phone


thanks very much, but how do i print the stack trace to the screen? have
you a little piece of code where i can see how to do it??

Jason Pollard wrote:

>Try wrapping everything in a try/catch, then print the stack trace to the
>screen if possible.
>
>--Jason
>
>--- César_Fernández <cfernandez@insidelabs.com> wrote:
>
>
>>Hello all, I have a problem: I have written an application and It is
>>working on the emulator, but when I download it from the server to the
>>phone, it says Application Error. I know it is not a problem of the
>>download process or so, because a little part of the beginning of the
>>application executes correctly.

[ excessive quoting removed by moderator ]


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Received on Wed Feb 25 18:23:44 2004