Ken Chang wrote:
> one observation is that people play on-line games for long hours,
> a luxury they usually don't have on the move. so the games should
> be attractive when played in short sessions, thus limits designs.
I think you're right on track. One answer might be "pervasive games"--
games that continue/evolve over a long period of time (encouraging
obsessive play and a lucrative business model) but that can be played in
short bursts, interwoven with one's daily routine, through whatever
communication technology happens to be at hand.
Received on Sat Apr 10 06:38:38 2004