(keitai-l) Re: Gig at Namco mobile...

From: dc <dc_at_gamelet.com>
Date: 09/17/03
Message-ID: <MJEJICKIOHLOGHNJOPGJMEEADIAA.dc@gamelet.com>
//  I thought the size limit for java applications on phones was much
//  smaller?

jphone SH53 = 256k jar
mix and match code/graphics however you like.
soon to be seen elsewhere (can you say "global standard"?)

docomo 505 = 230k
30k application + 200k for graphics (scratch pad)
not as suitable for large code apps.

/dc

//
//  Bill
//
//
//  -----Original Message-----
//  From: keitai-l-bounce@appelsiini.net
//  [mailto:keitai-l-bounce@appelsiini.net] On Behalf Of dc
//  Sent: Tuesday, September 16, 2003 10:05 AM
//  To: keitai-l@appelsiini.net
//  Subject: (keitai-l) Re: Gig at Namco mobile...
//
//
//  //  maybe it's coincidence but there is an interesting report today
//  //  on Namco's greatest J-Sky Java game ... for 1000+ yen per download.
//  //  http://www.zdnet.co.jp/mobile/0309/16/n_namco.html
//  //  http://www.namco.co.jp/mobile/jsky/ridgeracer.html
//
//  The CP price is 500yen. I think the download itself (256k) is about
//  700yen,
//  of which JPhone keeps 100%. So the TCO is ~ JPY1200 - 10 bucks. A lot in
//  japan, but not that much in the US right now. People are paying $5 for
//  bowling games!
//
//  And it is basically identical to the PlayStation 1 original - even down
//  to
//  the easter eggs - the secret black "devil car" you can get, and the
//  animation of Galaxian on a billboard as you go into the tunnel. Some of
//  the
//  original PS team worked on it too.
//
//  it was a stake in the ground, to raise the bar. The game itself is
//  definitely a huge risk and the most expensive mobile game ever produced.
//  Hence JPhone introduced the new price point of 500yen.
//  It's a death spiral for mobile games doing these sites of
//  all-you-can-download drossy games for 100yen... Remember Atari burying
//  100,000 ET carts in the desert? Inspiration for a BM camp...
//
//  It was a needed step for the mobile games industry - the first mobile
//  blockbuster. And it certainly hasn't hurt namco staking out the premium
//  corner.
//
//  /dc
//
//  //
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Received on Wed Sep 17 19:34:09 2003