(keitai-l) Re: 3d displays

From: Tom Motoyoshi Kalland <tmk_at_infeline.org>
Date: 11/18/02
Message-ID: <01c501c28f13$1a935910$0e00a8c0@ssplw2k.com>
doug,

erh... my point isn't how easy this is to do theoretically nor how much of a
hack the camera feature is, but that it is kinda cool if the image on the
screen (doesn't have to be from the camera, some proper content would be
more interesting) looks like if it has depth. that it has to be an image
from slightly different angle... well, of course. but making a lcd that
makes it look good (if it does, which was my original question) is another
matter (even if the theory is old as the two-eyes-animal itself).

switching the image (of some polygon model) back and forth for each frame
results in more flicker than depth. i tried a lot of silly things like that
as a kid too. incl. red-green-glasses.

.tmk

----- Original Message -----
From: <turner@uvs.is>
To: <keitai-l@appelsiini.net>
Sent: Monday, November 18, 2002 6:38 PM
Subject: (keitai-l) Re: 3d displays


> Okay let's play Sherlock Holmes here for a minute.
>
> It sounds like they've dusted off the old left/right eye trick without the
> need for red/blue look-ma-I'm-a-dork-in-cardboard-eyeglasses. One of the
> clues to what they are doing is the high res. (310,000 pixels?) camera.
> Heck, that's over 512 x 512 resolution which is just fine for doing
> reasonable image processing (ie, 2D image hacks, not 3D hacks). The
> left/right eye trick works by recording the same scene from slightly
> disparate positions (as our eyes do). If I recall correctly, one of the
> cheats here is to simply shear a single scene image left/right for each
> view, however when we did it back in grad school we were using synthetic
> 3D models (polygons).
>
> Gosh, old hacks never die, they just resurface on Japanese keitas. Wierd.
>
> -Doug
>
>
>
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Received on Mon Nov 18 17:07:19 2002