> My questions are:
> 1) Does total data transferred or number of packets drive the charges? For
> example, if the game sends packets that are much smaller than 128 bytes
> (let's say 12 bytes) will the user still be charged .3 YEN per packet, or
> will the user be charged .3 YEN for every 10 packets?
It's packet-based billing, so your user would pay regardless of the size of the
Somebody correct me if I'm wrong (I'm in the US), but I think the 3G video type
services are on a different network/system, so the cost is different, though
still too high, AFAIK.
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Received on Fri Oct 3 22:46:07 2003