(keitai-l) Re: Plazmic SDK and their SVG == Scaleable Vector Graphics SDK

From: Jay <wirelessjava_at_yahoo.com>
Date: 08/09/02
Message-ID: <20020809084957.68190.qmail@web20908.mail.yahoo.com>
What I have heard from them it is mostly a dynamic content tool.  Someone said a great analogy that it is more of a Flash like technology for the phone.   I would think the Japanese would prefer that type of content rather than a static i-mode site
---Jay
 Colin Mack wrote:

On 2002.08.09, at 16:46, Jason Pollard wrote:

>
> Have you had a look at the doja2 specs? It doesn't support SVG, but the
> graphics capabilities are greatly extended over those of the doja1/i503.
> Assuming (and I do that a lot) that it should be possible to do with 
> doja2 most
> of what Plasmic offers, I was wondering if the Plasmic products 
> (keitai-side,
> anyway) are still relevant?

Yes, even more relevant I would think. Plazmic's value is that it's a 
ready-to-go end-to-end deal. They're not selling some huge technological 
breakthrough -- just saving you a lot of time if what you want to do is 
something Flash-like. Just putting a subset of SVG onto an imode appli 
is not such a hard task . Nothing you couldn't do yourself IF you had 
the time. Time to develop appli, tools AND server stuff. That's a lot of 
man-months. Now that 504 expands possibilities so much, having a 
ready-to-go system is more of a value since developing the same kind of 
thing yourself is even more man-months now as you have room to implement 
far more features than on 503.


> I suppose so, since a good toolkit will greatly
> decrease time to market like many a higher level API. Nonetheless, 
> 504's 100K
> limit, tho an order of magnitude greater than 503, still doesn't leave 
> much
> room for your iApplis when you have a 3rd party toolkit/library onboard 
> as
> well.

Their current deal is not a library that coexists with your appli code; 
it is a complete appli that plays back content (including flash-like 
interactivity) created with their tools. You don't write an appli; you 
just use their playback engine appli.


> Do you know how big the 2 second anime file itself was?

I don't recall exactly, but the deal on the 503 stuff I saw was along 
the lines of 5k per download. So for example the amazing Mickey the 
Wizard intro animation on Disney's "Character Personality Type Check" 
thing takes about 5~10 sec to download for a 2 sec anim. But a VERY 
fabulous 2 second anim! The disney anims use a lot of bitmaps (as 
opposed to vector graphics) so they tend to be on the large size 
data-wise. You can get a lot more mileage for your kb from using all 
vector stuff.

>
> --Jason
>
>
> --- Colin Mack wrote:
>>
>> I've seen demos and heard the sales pitch twice now. They are very 
>> cagey
>> about cost discussions, not giving out any fixed price info and such, 
>> so
>> you'll want to bring a good negotiator along if you're going to license
>> it.
>>
>> My impressions:
>>
>> The technology has a lot of promise in that some of the Disney stuff 
>> and
>> some of the samples they show are reeeealllly nice looking, and the
>> tools are very flash-like so you can get started quickly and make nice
>> stuff.
>>
>> The only real downside I saw is that it's still too much data and
>> application size for 503 level phones -- too much waiting for a 
>> pretty 2
>> second anim sequence. It is more suited to 504-level and beyond phones.
>>
>> It's nice that you can try out all the tools and test server for free
>> before committing. Of course this could bring with it all the dangers 
>> of
>> the heroin dealer's "the first shot's free..." marketing approach ;)
>>
>> - Colin
>>
>
>
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Received on Fri Aug 9 11:55:19 2002