(keitai-l) Re: Using Just One Markup Language

From: Kyle Barrow <kyle_at_pukupi.com>
Date: 10/13/04
Message-Id: <3B2B9607-1CD4-11D9-9C38-000A95D6A470@pukupi.com>
On 2004 Oct 13, , at 10:35, Curt Sampson wrote:

>
>> Flash or SVG Tiny should solve many resolution issues for vector
>> format image data like logos and maps....
>
> Actually, I disagree. Especially for maps, you want to draw them
> up differently depending on the resolution, because the amount of
> information you can fit in is quite different when the resolution 
> starts
> to change drastically, such as between a standard and a QVGA keitai
> screen. And, I suspect, anybody doing any reasonably complex images at
> lower resolutions is going to be tweaking on a pixel-by-pixel basis for
> the more difficult bits. Certainly the folks doing game art in the old
> days of 320 x 200 computer screens was doing this.


How about a Flash Lite or SVG Tiny file where layers of map complexity 
switch on or off depending on the screen size?

Kyle

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Received on Wed Oct 13 07:56:32 2004