(keitai-l) Re: is downloading java applets more expensive than other content?

From: rolf van widenfelt <rolf_at_pizzicato.com>
Date: 01/19/01
Message-ID: <3A67FF2A.A8D24E9D@pizzicato.com>
tony's comments bring up an interesting question, which is how do you
know that a midlet (sorry ren, i meant to say midlet earlier!) is accessing 
the network and running up charges?
at least when you are browsing, you do the clicking, so you roughly know
how much you are consuming.

is there at least a little LED (or virtual one) that blinks when packets are
being transferred?

otherwise, someone will soon devise the "monthly bill expander" midlet
which quietly transfers as many packets as possible while acting very innocent...
hundreds of yen in just a matter of seconds...
ooh that could hurt!

-rolf


Tony Chan <tonyc@telecomasia.net> writes:
> 
> While it is true that once an applet is downloaded, it will then be
> running locally and doesn't need to access the network or exchange data,
> hence no more packet-fees for DoCoMo, a number of options are already
> worked out.
> 
> Executives at DoCoMo, Natsuno included, and Sun Microsystems, outlined
> some pretty cool apps, especially in the games sector. The idea is to
> have the core engine for a game downloaded to the phone and then supply
> add-ons, such as new levels, characters, new backgrounds and so on, to
> keep people coming back.

[ Did you check the archives?   http://www.appelsiini.net/keitai-l/ ]
Received on Fri Jan 19 10:40:51 2001